Tickets
The Tickets module lets players open private support channels from inside Minecraft. A player runs/support in-game, the bot creates a Discord channel under your support category, pings the support role, and the conversation continues in Discord. Transcripts are saved automatically and stale tickets close themselves.
Overview
Each ticket is a dedicated Discord text channel. The player’s opening message seeds the channel, the configured support role is pinged, and the conversation is persisted to the database so it survives restarts. Tickets auto-close after a configurable idle window, with a warning before shutdown.Configuration
All keys live underfeatures.tickets in plugins/XDiscordUltimate/config.yml.
Key behavior
Channels & roles
Channels & roles
ticket-category— Discord category under which new ticket channels are created (defaultSupport Tickets).ticket-panel-channel— Channel used for the ticket panel/log feed (defaultticket-logs).transcript-channel— Channel where closing transcripts are posted (defaultticket-logs).support-role— Discord role pinged and granted view access to each ticket (defaultSupport).
Limits & lifecycle
Limits & lifecycle
max-open-tickets— Maximum number of tickets a single player may have open at once (default3).auto-close-hours— Idle time before a ticket is automatically closed (default48).auto-close-warning-enabled— Whentrue, players are warned before auto-close fires.auto-close-warning-minutes— How far in advance the warning is sent (default60minutes before close).player-close— Whentrue, players can close their own tickets.save-transcript— Whentrue, a transcript is generated and posted on close.
How It Works
A private channel is created
The bot creates a Discord text channel under
ticket-category, named for the ticket, and grants access to the player’s linked Discord account and the support-role. The opening message is posted and the support role is pinged.Conversation continues in Discord
The player and support staff converse in the channel. All messages are persisted to the
tickets and ticket_messages database tables, so the ticket survives plugin or server restarts.Ticket closes
Either the player (if
player-close: true) or a staff member closes the ticket, or it auto-closes after auto-close-hours of inactivity. When auto-close-warning-enabled is true, a warning is posted auto-close-warning-minutes before shutdown. If save-transcript: true, the full transcript is posted to transcript-channel.Tickets are stored in two database tables:
tickets (ticket metadata) and ticket_messages (the full message history). This means an open ticket is never lost to a restart.Next Steps
Moderation
Ban sync, chat filtering, and in-game
/report commands.Configuration
Reference for every module and key in
config.yml.
