Architecture
Table of Contents
System Overview
Key Design Goals
Architecture Patterns
1. Module Pattern
2. Manager Pattern
3. Repository Pattern
4. Observer Pattern
5. Dependency Injection
System Components
High-Level Architecture Diagram
Module System Architecture
Module Lifecycle
Module Structure
Module Dependencies
Database Design
Entity Relationship Diagram
Database Connection Architecture
Database Schema Details
verified_users Table
Column
Type
Constraints
Index
verification_codes Table
Column
Type
Constraints
Index
tickets Table
Column
Type
Constraints
Index
player_stats Table
Column
Type
Constraints
Index
Discord Integration Architecture
Discord Bot Architecture
JDA Configuration
Message Flow Architecture
Event Flow Diagrams
Player Join Event Flow
Verification Flow
Support Ticket Flow
Chat Bridge Flow
Component Interaction
Initialization Sequence
Module Dependency Graph
Data Flow Architecture
Deployment Architecture
Server Deployment Diagram
Configuration Deployment
Security Architecture
Security Layers
Verification Security
Permission Model
Scalability Considerations
Database Scalability
Discord Rate Limits
Minecraft Server Scalability
Technology Stack
Core Technologies
Category
Technology
Version
Purpose
Database Technologies
Database
Driver
Version
Notes
Connection Pooling
Component
Library
Version
Purpose
HTTP Client
Component
Library
Version
Purpose
JSON Processing
Component
Library
Version
Purpose
Logging
Component
Library
Version
Purpose
Optional Dependencies
Plugin
Version
Purpose
Integration
Extension Points
Creating Custom Modules
Database Extensions
Custom Commands
Monitoring and Debugging
Logging Levels
Debug Mode
Metrics
Health Checks
Future Architecture Considerations
Microservices Migration Path
Event-Driven Architecture
Caching Layer
Horizontal Scaling
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